Tag: desynchronization

The_Critical_Is Roundup

At The_Critical_Is_ Simulation, Death vs. Desynchronization, and Historical Trauma “But even within this repetition, the game does not let us forget that nothing we are experiencing is “real”–the human player is not only one step removed from the “real event”, the step constituted by the television and game console, but is about four steps removed from what the game considers… Read more →

Simulation, Death vs. Desynchronization, and Historical Trauma

Assassin’s Creed easily has the most confusing multiple level narrative I’ve ever encountered, whether in a game, a television show, a movie or a book. Picking up where my last post left off, the game hinges on the fact that this entire adventure is a simulation. We, the player, are about three steps removed from any sort of “real” gameplay–we are… Read more →

Haunted by Historical Memory

By no stretch of the imagination is Assassin’s Creed: Freedom’s Cry an easy game to play. From the actual mission to the various side missions, between delivering packages to killing slaveowners and liberating plantations, the journey upon which the reader embarks at the onset of the game is long, winding, and difficult. For those who study American Slavery or enslavement… Read more →