Category: Roundup

The_Critical_Is Roundup

At The_Critical_Is_ Simulation, Death vs. Desynchronization, and Historical Trauma “But even within this repetition, the game does not let us forget that nothing we are experiencing is “real”–the human player is not only one step removed from the “real event”, the step constituted by the television and game console, but is about four steps removed from what the game considers… Read more →

The_Critical_Is Roundup

On The_Critical_Is Do You Know What You’re Playing?, by CG “Do you know what you’re playing? A simple enough question you might ask, one that I would normally squint at and hesitantly say “Yes” to as I turn on the console to play whatever game I’m working on. These days, that game is Assassin’s Creed, specifically Liberation, a PSP-Vita turned PS3… Read more →

The_Critical_Is Roundup

at the_critical_is GUEST POST: Constructions of Gamer Identity in Popular Television “Penny exemplifies the stereotype of the desexualized female gamer—she has not showered in days, has no idea what day it is, and feels no shame in eating stale Cheetos out of her unbrushed hair.[4] This desexualization of Penny is unique to her, as Raj, Leonard and Howard who all play… Read more →

The_Critical_Is Roundup

On The_Critical_Is Haunted By Historical Memory, by EA “One of the most haunting parts of this world is the auction block. It is one thing to read about enslaved people being chained together, publicly inspected, and sold to the highest bidder like cattle, and another thing to see it in a movie, but to casually walk past in the world of… Read more →

The_Critical_Is Roundup

@THE_CRITICAL_IS An Exercise in Thought and Feeling, or a Flood of Questions “As far playing video games go, it’s an unsettling feeling to have the power to control your (virtual) body taken away from you. When I know that when I press up, I’m supposed to go up. And when I do and I’m not going up, then the whole… Read more →

The_Critical_Is Roundup

at the_critical_is 22 POINTS ON LIBERATING THE MACHINE “1. …Liberation focuses on Aveline de Grandpré, a French-African assassin who moves fluidly between three personas that “embody the three aspects of her identity:” society lady, slave, and assassin. “Each person”…“comes with a different set of skills and limitations,” including sleuth, parkour, deception, and—surprise, surprise—assassination. Read more →