Category: Freedom’s Cry

concept map of criteria for historical fiction game

Carving Out A Space (With Hidden Blades)

What does it mean to understand the Assassin’s Creed video games as works of historical fiction? To what extent can other forms of historical adaptation shape our perception of these games? How does the medium of the video game complicate our notions of what history and historical adaptation are? What’s at stake in engaging with the particular historical settings and… Read more →

Simulation, Death vs. Desynchronization, and Historical Trauma

Assassin’s Creed easily has the most confusing multiple level narrative I’ve ever encountered, whether in a game, a television show, a movie or a book. Picking up where my last post left off, the game hinges on the fact that this entire adventure is a simulation. We, the player, are about three steps removed from any sort of “real” gameplay–we are… Read more →

Haunted by Historical Memory

By no stretch of the imagination is Assassin’s Creed: Freedom’s Cry an easy game to play. From the actual mission to the various side missions, between delivering packages to killing slaveowners and liberating plantations, the journey upon which the reader embarks at the onset of the game is long, winding, and difficult. For those who study American Slavery or enslavement… Read more →