Author: Criss Guy

concept map of criteria for historical fiction game

Carving Out A Space (With Hidden Blades)

What does it mean to understand the Assassin’s Creed video games as works of historical fiction? To what extent can other forms of historical adaptation shape our perception of these games? How does the medium of the video game complicate our notions of what history and historical adaptation are? What’s at stake in engaging with the particular historical settings and… Read more →

The_Critical_Is Roundup

At The_Critical_Is_ Simulation, Death vs. Desynchronization, and Historical Trauma “But even within this repetition, the game does not let us forget that nothing we are experiencing is “real”–the human player is not only one step removed from the “real event”, the step constituted by the television and game console, but is about four steps removed from what the game considers… Read more →

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Do You Know What You’re Playing?

Do you know what you’re playing? A simple enough question you might ask, one that I would normally squint at and hesitantly say “Yes” to as I turn on the console to play whatever game I’m working on. These days, that game is Assassin’s Creed, specifically Liberation, a PSP-Vita turned PS3 spinoff of the main series. The historical-action-stealth video game… Read more →